Game review: In Star Ocean: Integrity and Faithlessness, the star fails to shine

Star Ocean: Integrity and Faithlessness Square Enix PlayStation 4 Two stars What might you expect from a role-playing game called Star Ocean? Interstellar exploration? Thrilling outer-space combat? Encounters with weird aliens? Star Ocean: Integrity and Faithlessness has none of that. Instead, it delivers a disappointingly planet-bound experience. The planet Faykreed’s nations are locked in war. […]

Star Ocean: Integrity and Faithlessness

Square Enix

PlayStation 4

Two stars

What might you expect from a role-playing game called Star Ocean? Interstellar exploration? Thrilling outer-space combat? Encounters with weird aliens? Star Ocean: Integrity and Faithlessness has none of that. Instead, it delivers a disappointingly planet-bound experience.

The planet Faykreed’s nations are locked in war. Fidel is a swordsman protecting his hometown with the help of a childhood pal, magic-wielding Miki. When a mysterious girl called Relia arrives, they realise the conflict extends far beyond their little backwater.

One faction chasing Relia is the Pangalactic Federation. The game is like a Star Trek episode in reverse: instead of playing Captain Kirk, you are the clueless local listening to their debates about violating the Prime Directive.

It is not a bad idea, but Faykreed is a drab dump and you will repeatedly drag Fidel and Miki across the same locations, killing mostly hapless monsters using an awkward battle system.

This is a short RPG – about 20 hours – yet still seems padded, and its refusal to adopt the genre’s modern trappings, such as the ability to save anywhere or teleport between locations, means it is hopelessly stodgy.

* Lou Kesten / AP

Source: art & life

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